About Me
Chang Yu

I am a Computer Science Ph.D. student at Artificial Intelligence & Visual Computing Lab, UCLA Department of Mathematics, co-advised by Prof. Chenfanfu Jiang and Prof. Demetri Terzopoulos. I graduated with honors from the University of Electronic Science and Technology of China (UESTC), and I was a Research & Development intern at Taichi Graphics, where I was fortunate enough to be supervised by Dr. Tiantian Liu.

My research interests lie in computer graphics, robotics, and computational physics.

Resume / Github / LinkedIn / Email: [email protected]
Education
Ph.D. in Computer Science Los Angeles, USA, Jul 2023 – Now
University of California, Los Angeles
B.Eng. (Hons) in Software Engineering Chengdu, China, Aug 2019 – Jul 2023
University of Electronic Science and Technology of China
Publications
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality
Ying Jiang*, Chang Yu*, Tianyi Xie*, Xuan Li*, Yutao Feng, Huamin Wang, Minchen Li, Henry Lau, Feng Gao, Yin Yang, Chenfanfu Jiang (* joint first authors)
SIGGRAPH, 2024 [Paper] [Project Page] [Video]
Our proposed VR-GS system represents a leap forward in human-centered 3D content interaction, offering a seamless and intuitive user experience.
Gaussian Splashing: Dynamic Fluid Synthesis with Gaussian Splatting
Yutao Feng*, Xiang Feng*, Yintong Shang, Ying Jiang, Chang Yu, Zeshun Zong, Tianjia Shao, Hongzhi Wu, Kun Zhou, Chenfanfu Jiang, Yin Yang (* joint first authors)
Arxiv, 2024 [Preprint] [Project Page] [Video]
We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructed using 3DGS.
MeshTaichi: A Compiler for Efficient Mesh-based Operations
Chang Yu*, Yi Xu*, Ye Kuang, Yuanming Hu, Tiantian Liu (* joint first authors)
ACM Transactions on Graphics [Proceedings of SIGGRAPH Asia], 2022 [Paper] [Project Page] [Video]
We propose MeshTaichi, a novel mesh compiler that provides an intuitive programming model for efficient mesh-based operations.
Real-time Physics Engine Based on MPM & PBD
Yilong Wu*, Chang Yu* (* joint first authors)
2020 International Conference on Virtual Reality and Visualization (ICVRV) [Paper] [Video]
We have proposed a real-time physics engine that can handle various materials and phenomena.
Experiences
Mar 2021 - Jul 2023 Research & Development Intern , Taichi Graphics, China Development of the Taichi programming language, simulation research based on Taichi Lang
Research, development and deployment of MeshTaichi extension.
Development of prototype of Taichi's Vulkan GPU backend.
Teaching Assistant of Taichi Graphics Course S1 (in Chinese), Fall 2021.